Part 13: Blackwell Legacy - Update 11
Update 11So last update Joey beat the fuck out of a ghost and then sent him off to be confronted by the devil. Just beautiful
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Before we continue on with that, let's see what would have happened if Rosa had decided to handle the Deacon instead.
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Rosa now has a chance to reason with the Deacon, to get him to move on willingly.
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However, the Deacon is fairly hard-headed. Mind you, I can't really blame him after seeing the devil appear last update
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Rosa, of course, has no idea about that, and figures that sending the Deacon on his way is probably going to be perfectly safe.
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At this point, Rosa has three choices. She can claim to be an authority:
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But the Deacon immediately recognises that as bullshit. Rosa can also try to play on the Deacon's guilt.
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But that doesn't go so well either. Each time Rosa makes the wrong choice, Joey jumps back in and starts pounding the guy.
Finally, Rosa hits on the right choice of words.
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This argument seems to penetrate the Deacon's defences.
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Joey grudgingly offers up the tie without laying in any more fists, and with that, the Deacon zooms off into Nodespace.
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The game actually gives you an achievement for having Rosa succeed here. In the later games there will be plenty of achievements sprinkled throughout, often for quite amusing things.
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This time around, the Deacon is actually pretty calm when he enters Nodespace.
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But either way, the devil still comes to fuck with the Deacon's shit.
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And, once again, Rosa finds the portal closed behind her.
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The Deacon frantically turns to Rosa, begging for help.
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Poor Rosa feels obliged to respond.
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Rosa can also straight-up deny reality.
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With nothing else she can do, Rosa starts asking questions.
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The Deacon is seriously losing his shit here.
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At this point, the Deacon slurps down another hit of whatever is in his flask.
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After chatting with the Deacon, Rosa decides to start up a conversation with the devil himself.
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Oh geez, apparently the devil is all abstract and stuff. An interesting point on the devil - Gilbert himself did the voice acting, by playing around with various audio filters. Gilbert would continue voicing roles in later games, but unfortunately has a very distinctive (and kind of nerdy) voice, making his characters stand out, particularly among an ever-more-professional cast of voice actors in the later games.
Rosa decides to push the issue a bit further.
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Rosa can actually choose whether she feels the Deacon deserves mercy, though it has no impact on the game itself.
If she chooses to say yes, her heart isn't really in it:
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Of course, if she says no, the Deacon is horrified at her:
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There are actually two possible endings here. If Rosa just kinda futzes around and doesn't help, the devil will periodically clench his fist, which prompts panicky screams from the Deacon.
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If Rosa continues waiting too long, or is too slow at figuring out what to do, the devil finally decides to take action.
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This is pretty damn terrifying.
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The devil clenches his fist, and the Deacon's soul dissolves away to the sound of a distorted scream.
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The devil then vanishes, leaving a horrified Rosa free to return to reality.
But you know what, that's probably a worse fate than anybody deserves. After all, the Deacon seems more confused than murderous. So let's see if we can sort this out properly.
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Rosa notices a loose stone here on the ground. In fact, it's been there the whole time, even during her other visits to Nodespace. She pockets it.
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Apparently Rosa has been keeping track of clues in her notepad, even inside of her own head with the devil right there next to her. Damn, that's dedicated journalism.
The solution, of course, is to combine these two clues and recognise that the Deacon's sins and his flask are related.
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Well, let's test out the theory!
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But the Deacon doesn't want to get rid of it.
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Rosa comes up with a fairly convincing argument.
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With that, the Deacon takes one last swig and drops the flask to the ground.
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Oh, come on. Rosa decides to just grab the flask and chuck it, but is stopped by the devil.
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Apparently the devil is not interested in Rosa's soul. I don't know, I expected this dude to be fairly evil, but he seems more like a middle manager or something here.
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The makeshift solution is to shatter the flask with the stone, which causes both to dissolve.
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And once again, the devil just warps away, leaving Rosa and the Deacon alone.
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So apparently whatever the Deacon did was bad enough to have his soul damned for eternity, but someone else shattering his flask absolved him? This cosmic justice thing seems poorly thought-out.
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Suddenly, it dawns on the Deacon what has happened in the last few weeks.
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Deciding to interject, Rosa can either agree:
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Try to comfort the Deacon:
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Or, bizarrely, attempt to psychoanalyse him:
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He follows up with a sad confession.
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Jesus Christ dude, don't say that too loud or the fucking devil might come back!!
For one final time in Legacy, Rosa gets to choose from three responses. I should point out that in future games this is done less often, or is done in such a way that all three responses flow into one conversation, so I will be interrupting the stream of dialogue less often from now on.
Firstly, Rosa can be philosophical:
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I don't know, that seems unlikely considering we just had the fucking devil appear right in front of us. She can be hopeful:
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Or, perhaps most fittingly, she can continue to psychoanalyse the Deacon:
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The Deacon leaves us with one final glimpse at his backstory.
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With a smile, the Deacon spirals off into the light. The portal reappears, and Rosa departs with only a momentary glance back at the Universe behind her.
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Back in the real world, Joey is more than a little concerned at how long Rosa has been under.
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"A little complicated?" You call the fucking devil showing up "a little complicated?" Rosa is as cool as a cucumber. As far as I'm aware, she never actually tells Joey about the devil, though I guess maybe she mentions it between episodes?
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In the game's final scene, Rosa and Joey head back to the Brooklyn Bridge for some final reflections. I have to say, the pixel-art night time cityscape is absolutely gorgeous. This is definitely drawn from a reference photo.
The dialogue in the ending sequence is different depending on whether Rosa was able to convince the Deacon to take the tie without Joey beating him into submission, and whether the devil took the Deacon's soul or not.
If the devil takes his soul, we get:
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But if we smashed up his flask, we instead get:
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Then, if Joey punched the Deacon into Nodespace, Rosa follows up with:
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Whereas Rosa's solution elicits:
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The two of them admire the view in silence for a while, before Rosa pipes up with a question she's been wanting to ask for some time.
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Joey pauses slightly before answering.
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Wow. Presumably Lauren made this decision after Rosa's parents both died in an accident. It must have been a fairly difficult decision to make.
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Rosa mulls the situation over for a while before remarking.
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And with that somewhat ambiguous ending dialogue, the ending screen flashes up:
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Rosa's final comments are left to interpretation, with Gilbert saying as much in his commentary. He does, however, indicate that his reading of the dialogue is that Rosa has come to an acceptance that this is her life now, and that she doesn't really have the choice to stop, so she needs to make the best fist of it she can.
A credit sequence rolls, where the voice actors are recognised with photographs.
After the credits, a final scene is displayed:
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And with that, the game ends, though not before providing a code to access hidden features. In this game the hidden features are not that exciting, although some of the voice acting outtakes are quite amusing. In the later games (other than the fourth, which has none) the hidden features are interesting enough that I will make a point of looking at them.
And so we've finished The Blackwell Legacy! By all means, please let me know what you thought about the game, speculate about what lies ahead (without any spoilers from those in the know!), or just get excited for the second game in the series!
A couple of closing remarks of my own. I like The Blackwell Legacy and think it has some great moments, an intriguing setting and two brilliant lead characters, but I also think that as a game, it falls a bit flat, particularly at the end. Rosa's final dialogue, although very much in-character, doesn't really provide a satisfying conclusion.
The music, voice acting, and artwork are all quite bipolar, with fantastic moments mixed in with disappointments. It's painfully obvious that this project was an unfunded indie game with a development cycle spanning only a few months. It's kind of telling that one of the best voice acting performances, that of Rosa, is actually a more recent implementation. The original voice actress, Sande Chen, did a reasonable job, but in my opinion was nowhere near as good Rebecca Whittaker, who took on the role after having played Rosa in subsequent games. Amusingly, Whittaker is actually a burlesque dancer who never uses computers, which makes her brilliant rendition of the dorky, awkward Rosa even more impressive.
The scene with the Deacon is very odd. The devil showing up out of nowhere is a massive
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Perhaps it's not all Gilbert's fault, however. The character of the Deacon is not entirely his own creation; it was taken from a story told by a famous Manhattan bohemian, who will actually go on to be a feature character in a future game. At the time Legacy was released, Gilbert challenged players to figure out where the inspiration for The Deacon had come from, but as far as I'm aware, nobody did until it was revealed in one of the subsequent games.
Still, that's all in the future. For now, we'll stop here. Tomorrow we'll get started on the second game in the series, Blackwell Unbound! Thanks for your support so far, and stay tuned - there's a lot more Blackwell to come!!